The effects of a Play Lü inter-team competition exergame on adolescents’ moderate-to-vigorous physical activity and situational interest
Type de référence
Date
2021Langue de la référence
AnglaisEntité(s) de recherche
Résumé
Purpose: Experimental results have suggested that exergames involving inter-team competition may elicit greater psychosocial and physiological benefits than single-player exergames (Moss et al., 2018). However, few exergames allow two teams of players to compete against each other in the same session (Mackintosh et al., 2016). Furthermore, no study has compared an exergame session and a control condition using both an inter-team competition mode. As a new exergame platform, Play Lü (Lü Interactive Playground, Québec, Canada) is primarily centred on a multiplayer mode allowing up to six players simultaneously engaged in a same session. This study estimated the effects of an inter-team competition exergame condition (Play Lü) on adolescents’ moderate-to-vigorous physical activity (MVPA) and situational interest (SI) compared to an inter-team competition control condition. Methods: One hundred and twenty-eight adolescents (69 girls; Mage = 13.9; SD = 1.2) completed two 15-min inter-team competition sessions (two teams of three players) using a counterbalanced measures design. They practiced a Play Lü session including Dojo, Pila and Scala games, and a control session using a tic-tac-toe throwing game. Their PA was assessed by ActiGraph accelerometers and their SI via a validated scale immediately after each session. Results: Repeated measures MANOVA revealed higher scores for adolescents’ MVPA (67.19% vs. 48.62%, p < .01), triggering-SI (3.88 vs. 2.99, p < .01), maintained-SI feeling (3.67 vs. 2.59, p < .01) and maintained-SI value (3.62 vs.2.18, p < .01) during the Play Lü session compared to the tic-tac-toe control session. Conclusions: This study showed that an inter-team competition exergame using Play Lü might be a good option to enhance adolescents’ PA and SI. The Play Lü platform offers opportunities for exergame researchers to design and test multiplayer sessions manipulating the cooperation and competition elements. Mackintosh, K.A., Standage, M., Staiano, A.E., Lester, L., & McNarry, M.A. (2016). Investigating the physiological and psychosocial responses of single- and dual-player exergaming in young adults. Games for Health Journal, 5(6), 375-381. Moss, T., Feltz, D.L., Kerr, N.L., Smith, A.L., Winn, B., & Spencer, B. (2018). Intergoup competition in exergames: Further tests of the Köhler effect. Games for Health Journal, 7(4), 240-245.Public(s) cible(s)
Chercheursprofessionels du domaine
Etudiants
Nom de la manifestation
ISBNPA XChange Initiative - “Thinking independently together – Let’s dance around the world!”Date(s) de la manifestation
8-10 -06-2021Ville de la manifestation
VancouverPays de la manifestation
CanadaPortée de la manifestation
internationaleURL permanente ORFEE
http://hdl.handle.net/20.500.12162/4973- Tout ORFEE
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