What makes project-based STEAM tasks motivating? How do they enhance learning?
Editeur(s) scientifique(s)
Faggiano, EleonoraClark-Wilson, Alison
Tabach, Michal
Weigand, Hans-Georg
Type de référence
Date
2024Langue de la référence
AnglaisEntité(s) de recherche
Résumé
Literature and our experience provide evidence for the motivating effect of real-life STEAM projects. This study tries to unveil factors that may explain this effect. This study is based on a case study involving two lower secondary school classes engaged in a house modelling project including the stages: drawing the plans, modelling and 3D printing the house and putting the activity in the context by networking with another school and a local company. Data were collected from questionnaires, interviews and classroom observations to study students’ motivation, and the results of the Austrian National Competency Test (IKM Plus) are considered to refer to changes in learning results. Data analysis shows that working in teams, having more time to work on a meaningful task, and creativity seem to be the most important. The results of IKM Plus show a significant increase in comparison with the Austrian national average, however, defining the reasons needs further research.Titre de l’ouvrage principal
Proceedings of the 17th ERME Topic Conference MEDA 4Maison d’édition
University of Bari Aldo MoroVille d’édition
BariPays d'édition
ItalieISBN
978-88-6629-080-3Evaluation par les pairs (peer reviewing)
ouiPortée nationale / internationale
internationalePagination
73-80Public(s) cible(s)
ChercheursEtudiants
Nom de la manifestation
17th ERME topic conference MEDA 4Date(s) de la manifestation
3-6 septembre 2024Ville de la manifestation
BariPays de la manifestation
ItalieURL permanente ORFEE
http://hdl.handle.net/20.500.12162/8014URL non permanente
https://www.uniba.it/it/ateneo/editoria-stampa-e-media/linea-editoriale/fuori-collana/meda4-proceedings-30.pdfLa publication existe uniquement sous forme électronique
oui- Tout ORFEE
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