Exploring Escape Games as a Teaching Tool in Educational Robotics
Type de référence
Langue de la référenceAnglais
Entité(s) de recherche
Department of Education and Learning (DFA) University of Applied, Sciences and Arts of Southern Switzerland (SUPSI) Locarno Switzerland
EdQuest, London, UK
Référence APAGiang, C., Chevalier, M., Negrini, L., Peleg, R., Bonnet, E., Piatti, A., & Mondada, F. (2018, October). Exploring Escape Games as a Teaching Tool in Educational Robotics. Paper presented at the The International Conference Educational Robotics (EDUROBOTICS), Roma, Italy.
RésuméIn the past years, educational escape games have raised interest in re- searchers and educators as a new game-based learning approach to break out from the traditional classroom routine. Recent work has demonstrated that educational escape games elicit high motivation and engagement on the part of the partici- pants. Moreover, it has been shown that many participants experienced flow, a state of mind, which has been considered as beneficial for successful learning. However, due to its novelty, studies on the educational significance of such ac- tivities still appear to be sparse. In this work, we investigated how escape games can be used as a teaching tool in the context of educational robotics, since they can be both situated in the pedagogical currents of social-constructivism. We de- veloped a prototype of an escape game using the educational robot Thymio and the visual programming language VPL and tested it with 61 subjects. Both quan- titative and qualitative results showed that most participants highly appreciated the activity and agreed on the game’s usability for teaching. Moreover, a great majority agreed on having experienced flow while playing. We, therefore, sug- gest that escape games provide a favorable framework for educational robotic activities, fostering particularly self-regulated and collaborative learning.
Portée nationale / internationaleinternationale
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