Augmented reality technologies for biodiversity education – a case study
Auteur(s)
Type
Conférence scientifique
Date de publication
2018-06
Langue de la référence
Anglais
Unité(s) / centre(s) de recherche hors HEP
CSEL
Résumé
Mobile technology is developing fast in recent years, and the price of mobile devices is dropping and becoming affordable for the majority of people. As a result, the use of smartphones and tablets is increasing at a rapid rate, even among children. Nowadays, in many countries, smartphones are being used at school as advanced teaching tools to motivate children to learn better. One of the recent examples is the utilization of Augmented Reality mobile applications for educational purposes. This paper is presenting an AR mobile application, which is encouraging children to learn about biodiversity. The application was evaluated during a field trip with 15 pupils of around 10 years of age, and the results illustrate the behavior of the pupils using the application, and the potential of the app to create a connection between the students and the nature. Moreover, analyzing the time the pupils spent on the application demonstrates a motivation among the pupils to find out about various species through a combination of an outdoor activity and a mobile application.
Nom de la manifestation
AGILE
Date(s) de la manifestation
Geospacial technologies for all
Ville de la manifestation
Lund
Pays de la manifestation
Sweden
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AGILE_2018_v9.docx
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593.13 KB
Format
Microsoft Word XML
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