Résumé
Can playing video games improve expected learning outcomes for elementary school students? To address this question, we examined relationships between the knowledge and competencies that students developed through video gaming and the common core of knowledge and skills covered in France’s education competency framework. We used an experimental design to investigate elementary school students who played a serious video game. The results reveal associations between playing Food Force and the key competencies described in the competency framework, and more particularly, that this type of serious gaming can help students develop these key competencies.
Maison d’édition
University of Patras - Laboratory of Didactics of Sciences, Mathematics and ICT (Department of Educational Sciences and Early Childhood Education)
Pays d'édition
Grèce
p-ISSN
1791-261X
e-ISSN
1792-3999
Volume / tome
12
Fascicule
1
La publication existe uniquement sous forme électronique
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